Wednesday, June 25, 2008
Interesting Mobile-Related Web Sites
1) Nokia's MOSH: Nokia started this very Web 2.0 content sharing site specifically for mobile content--audio, video, text, games, software, and images. The good news: it's not limited to content for Nokia handsets; the aim is to facilitate sharing content on all mobile devices. I like the focus on content across media types, as well as the assumption that mobile is a central platform for consuming as wide a variety of content as the PC. Added to Nokia's acquisiton of Mobile OS company Symbian, the MOSH initiative makes it clear Nokia wants to provide much more than handsets in the mobile future.
2) Alcatel-Lucent's Teen Lab blog: Telecom giant Alcatel-Lucent spends a significant amount each year studying the global youth market for mobile technology, in an effort to uncover and understand important trends. The Teen Lab team summarizes findings and links to interesting related content in their official blog. In addition to the mobile-specific observations, the site is interesting for its insights into the behavior and preferences of teens, the "market of the future." Alcatel-Lucent knows research; the company is the current owner of the historic Bell Labs research facility.
Wednesday, June 11, 2008
How to Be the Best Web 2.0 Developer
Joe promptly sent back a thoughtful response that I’ll share here, for the benefit both of aspiring Web 2.0 developers as well as managers who are building teams to actualize Web 2.0 product or business visions.
CTO Joe Kleinschmidt’s advice for building the most valuable skillset possible for the Web 2.0 world:
“Wow, quite an interesting question! Well, because technology tends to move so quickly--today's Ruby is tomorrow's FORTRAN--I typically find it's much more important to develop skills which span across technologies. For me the most important skills fall under the following headings:
- Communication. Web 2.0 applications today are designed by interdisciplinary teams, distributed across the globe, for a set of demanding customers, in a rapidly-changing industry. Thus, the best web developers I've ever worked with are outstanding at communication--both technical and nontechnical. Technical communication is frequently visual, so I recommend developers learn how to read and write architecture diagrams, data models, object models, UML--things that tend to cross language boundaries. Of course nontechnical communication is equally important. There is no substitute for elegant writing and speaking skills to convey an idea to a customer, partner, or colleague.
- Architecture. Web 2.0 applications are all about scale. Great developers understand--at their core--how an app will work when millions of people are using it. Learning about performance, stress-testing, being able to write simple, loosely-coupled apps that can be distributed across multiple servers at multiple locations is a tremendous skill. Great developers can "see" (and avoid) bottlenecks in code right out of the gate.
- Design. Call it the iPod effect: so many products succeed wildly because they are elegantly designed and a joy to use. Some developers think that usability and design "isn't their job," but I've found that the best web developers tend to have enough of an eye to know when something "feels right." Developing that creative intuition--whether through an art class, usability seminars, or anything--means that great designers will simply find it easier to work with you, which in turn means you're more likely to work on beautiful (and successful) products."
Great information Joe! One other thought: it’s helpful to have some insight into the business mindset as well. A course or two in economics, finance, or marketing can open the door on how and why business goals and priorities are set (maybe there’s a reason they’re counting those beans). That can facilitate getting everyone on the same page and aligning resources, efforts, and objectives. Especially in such a fast-evolving and competitive environment as Web 2.0, the more efficient the organization, the better the odds of success.
Are there other skills we should add to the list? Leave a comment with your thoughts.
Wednesday, May 28, 2008
iPhone's Touch Screen Is Contagious
Windows 7 is slated to replace the controversial Vista in 2009. As explained in a post on the Microsoft Vista team's blog, its touch-screen capability derives from an earlier Microsoft touch initiative known as Surface.
As fans have predicted, the iPhone has kicked off the next round of UI innovations. Human-computer interactions 10 years down the road may not much resemble today's heavily text-input-centric approach, much as Windows (and of course the Apple OS that inspired it) transformed DOS. Inevitably, revolutions in interaction spawn new business models and opportunities. So far we've only scratched the surface of the potential for innovation in online media.
Sunday, May 25, 2008
Bridging the Digital Divide
Monday, May 5, 2008
Peeking at the Future of Mobile
The mobile medium is one of the most exciting areas for innovation these days, as leading-edge Web 2.0 technologies and strategies (social networking, user-generated content, AJAX, widgets) start to intersect with the latest device trends, such as 24/7 availability, broadband, and location awareness. It's a complicated matrix so it's hard to guess exactly how the dynamics will play out. But some recent items in the news give interesting peeks.
At the recent Web 2.0 Expo here in San Francisco the founders of Zumobi, a mobile widget application, offered a list of six attributes required for success in the mobile space, summarized in Tom Krazit's One More Thing blog on CNET:
- Immediacy: the entire interaction with the device should occur with 15 seconds
- Adaptability: input on mobile devices is still a challenge and continues to evolve. Applications shouldn't depend on a single input method--it might become obsolete
- One-handed use: research shows that with mobile devices, people tend to create content with two hands and consume it with one hand. Mobile users consume far more content than they create, so devices should be optimized for this interaction.
- Visual elegance: devices such as the iPhone have raised the bar in terms of expectations about the visual user experience. Going forward, successful applications need to meet or exceed these standards.
- Put the user in control: Based on their experience with PCs, users are used to a certain level of control over the desktop, applications, etc. The mobile market, now dominated by carriers, doesn't offer comparable configurability, but it should.
- Thinking differently: never forget, mobile is a whole new world; quite possibly the rules that govern the web don't apply. For example, while online applications aim to be "sticky," in mobile it's ok to be "bouncy," allowing people to dip in and out of the application quickly. If your application is easy to use on the go, people will come back frequently.
The Zumobi founders, Ben Bederson and John SanGiovanni, have high praise for the iPhone as a device that points toward the future of mobile computing. As Krazit puts it, they believe the iPhone represents "the successful amalgamation and commercialization of design tidbits that had been circulating for years." The ability to synthesize existing features into a revolutionary leap forward is a key element in the process of inventing the future.
Meanwhile, yesterday's San Francisco Chronicle noted that in the US, the Latino demographic is the early and frequent adopter of a spectrum of mobile services beyond voice, including "messaging, downloading music, surfing the Web and e-mailing." A professor quoted in the article commented, "Things other people do on computers, a lot of Latinos do on cell phones."
It took marketers awhile to catch on to the power and vision of the Latino mobile opportunity. At first they were hindered by patronizing stereotypes that the demographic would prefer cheap, simplistic phones. On the contrary, Latinos were early adopters of the original $600 Motorola Razr. The Chronicle concludes, "Latinos are quick to embrace new technology, seeing in it a way to get ahead in life."
Takeaway for those designing or testing mobile services: be sure to include Latinos in your plans and observe their behavior carefully. They're an important mobile technology bellwether.
Some of the Chronicle's observations were drawn from a new study by the Pew Internet and American Life Project on Mobile Access to Data and Information. The December 2007 survey reveals that 62% of American adults have used either a mobile phone or PDA for a non-voice data application, or a wireless laptop connection. A majority of Americans (51%) now say their mobile phone would be the hardest technology to give up--ahead of the internet (45%), television (43%), and email (37%).
Currently 75% of Americans have a mobile phone and/or PDA. Of those, 77% have used the device for at least one non-voice application and 42% report that they engage in mobile data activity on a typical day. The Pew study found a strong affinity between mobile data applications and the Latino market, where 84% have mobile phones. Regardless of ethnicity, age is also highly correlated with mobile data use: 96% of the 18-29 age group who have mobile phones have used them for at least one data application, and 73% say they do so on a typical day. In that demographic, 62% say it would be hard to do without a mobile phone, compared to 51% who feel that way about the internet.
